Micah McCaul

Game Developer

Artwork

Mistfall Studios logo: graveyard art by CraftPix.net, title lettering in the Mana Seed font by Seliel the Shaper, wind sound by Chequered Ink, boom sound made with ElevenLabs.

Banner Frenzy credits

Game design and code by Micah McCaul for Very Important Meeting. The idea of sending soldiers between buildings owes a lot to the conquest games that came before it, Mushroom Wars most of all.

Art

Every building, soldier, goblin, bridge, cliff, tree, sheep, effect, ribbon, button, portrait and paper scroll comes from Tiny Swords by Pixel Frog (the free pack and the Update 010 pack), used under Pixel Frog's license for games. The art was cropped, resized and arranged for this game; it is not offered here as a download.

Find the pack and the artist at pixelfrog-assets.itch.io.

Sound

Sound effects come from the 400 Sounds Pack by Chequered Ink, trimmed and re-encoded for the web. Find it at ci.itch.io.

Type

Jersey 10, from Google Fonts, under the SIL Open Font License.

Privacy

The game needs no account and sets no cookies. Which campaign battles you have won, your best times, your last send amount, your chosen side and whether the sound is on stay in your own browser. We count visits with GoatCounter. The full policy is at veryimportantmeeting.com/privacy-policy.html.

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