Legal
Privacy Policy
Very Important Meeting is a small arcade of browser games at veryimportantmeeting.com, made by Mistfall Studios. This page explains what we collect when you visit, play, sign in or pay to switch ads off, why we collect it, and the choices you have.
Last updated October 23, 2026.
The short version
You can play every game without an account. If you choose to sign in, with Google, GitHub or your email address, we keep your email address (and your name and profile picture when Google or GitHub share them) so we can save your favorite games and remember whether you switched the ads off. The home page and the Learn page show ads from Google AdSense. The advertising banner lets you accept or reject Google advertising cookies. Your game progress stays on your device.
Accounts and sign-in
Accounts are optional, and there are three ways to sign in.
With Google: when you choose Continue with Google, Google asks you to share your basic profile with us. We receive your name, email address, profile picture and an ID that Google gives your account.
With GitHub: when you choose Continue with GitHub, GitHub asks you to share your public profile and email address with us. We receive your GitHub username and name, your email address, your profile picture and an ID that GitHub gives your account. We do not get access to your code or repositories.
With your email: we send a one-time sign-in code and link to the address you type. We keep the address so you can sign in with it again. The email is sent by our sign-in service and its email provider.
We never see your Google or GitHub password, and there is no password to keep for email sign-in.
We use this to show who is signed in, to keep your favorites, and to tie your ad-free purchase to your account so it works on every device where you sign in. Accounts are stored by Supabase, the service that runs our sign-in and database. While you are signed in, your browser keeps a sign-in token in local storage so you stay signed in between visits. Signing out removes it.
You can delete your account at any time from your account page. That removes your account, your profile and your favorites from our database straight away. Copies in Supabase's routine backups are overwritten on its normal schedule.
Patreon
The site links to our Patreon page, where you can support the games for free or on a paid tier. If you join, Patreon runs your membership and takes any payments under its own terms and privacy policy. We see what Patreon shows creators, such as your Patreon name, your tier and any messages you send us there, and we use it only to run the Patreon page and to read your requests. Joining Patreon does not change anything this site collects.
Favorite games
When you tap the heart on a game, we save the game's name against your account, with the time you saved it. That list is only used to show your favorites back to you.
Switching ads off: payments
You can turn off the ads on the site for your account with a one-time payment (Destroy ads forever). You can pay through Stripe (card, Google Pay or Apple Pay) or through PayPal. Either way you enter your payment details on Stripe's or PayPal's own pages, and we never receive or store your card number or your PayPal login. Stripe or PayPal tells us that the payment went through and gives us a payment reference, We keep it with your account so the ads stay off and so we can handle a refund. Stripe and PayPal each keep their own record of the payment, including your email address and billing details, under their own privacy policies, and may use it to prevent fraud.
Advertising
The home page and the Learn page show ads served by Google AdSense. The games themselves do not show ads. Ads load only after you accept advertising cookies, and never for an account that has switched them off.
If you accept cookies, Google and its advertising partners may use cookies and similar technologies to show ads based on your interests and your visits to this and other websites, to limit how often you see an ad, to measure how ads perform and to prevent fraud. If you reject advertising cookies, we do not load Google advertising. A Global Privacy Control signal from your browser also keeps advertising off.
You can learn how Google uses information from sites that show its ads at policies.google.com/technologies/partner-sites, and turn off personalized ads across the web in Google's ad settings or at aboutads.info.
Cookies and local storage
We use cookies to provide better services. Some are needed for the site to work and are always on. The rest are used only if you accept them.
- Always on: your cookie choice, your sign-in token if you sign in, game saves and settings, the Rumor Mill seat that lets you rejoin a room, and any cookie our hosting provider sets for security. These are kept in your browser's local storage or as cookies on veryimportantmeeting.com.
- Advertising: cookies set by Google and its partners on the home page and the Learn page. With Accept they can be used for personalized ads. With Reject ads, the Google advertising script does not load.
You can change your advertising choice with Cookie settings in the footer where the banner is available. Withdrawing permission reloads the page to stop advertising code already loaded. This does not erase cookies previously stored by Google; you can remove those using your browser settings. You can also clear or block cookies in your browser settings. Blocking all cookies and site data will sign you out and remove your saved games.
Visitor counting
GoatCounter receives page and browser information for visitor counting. See its privacy documentation. Its script currently loads automatically.
When you load a page, our hosting provider, Netlify, receives what every web server receives: your IP address, browser type, the page requested and the time. Netlify keeps those logs for its own operations and security under its own privacy policy.
Live player counts
Each game shows how many people have it open right now. While a game page is open, your browser makes up a random code for that visit and sends it to us, with the game's name, about once every 45 seconds. We keep only that code and the time it last checked in, and we forget it about two minutes after you close the page. The code is not tied to you, your account, your device or your IP address, and it changes every time you open the page.
Likes and comments on game updates
Each game's page lists its updates, and anyone can like, dislike or comment on an update without an account. To give each browser one vote per update, your browser makes up a random code the first time you vote or comment and keeps it in local storage. We store that code with your vote, and we store the name you type (or "Anonymous"), your comment and the time. Comments are public on the page. Links are removed and rude words are blurred. To stop spam we also keep, for 10 minutes only, the times of your recent posts under that code and under a scrambled form of your IP address that cannot be turned back into it. Comments that several people report are hidden, and we may delete any comment. Please do not put personal details in a name or a comment. To have a comment removed, use the feedback form.
What the games store
A game may keep settings, saved games or a replay in your browser's local storage so you can pick up where you left off. That data stays on your device and is not sent to us, even when you are signed in. Clearing site data for veryimportantmeeting.com in your browser removes it.
Realms Divided, The Last Keep, Banner Frenzy and the other single-player games do not connect to a game server and do not upload your games. Black Hills 1876 is the one exception: it sends the anonymous battle data described below, which you can switch off.
Battle data from Black Hills 1876
To train the computer opponents in Black Hills 1876 to play better, the game collects relevant game data from the battles people play. Once a minute during a battle it notes each side's companies, supplies, resolve, buildings, which flags it holds and how far forward its army stands. When the battle ends, or you leave it after the first minute, it sends us one record of those notes together with the battle's settings (map, difficulty, game mode) and how the battle ended. The record carries a random code that your browser makes up and keeps in local storage, so the games of one player can be told apart from another's. It does not include your name, your account, anything you type, or chat. In an online battle only the host's game sends the record.
We use this data only to study how battles are played and to tune and train the game's computer opponents. Records are stored by Netlify and kept for up to 12 months. Your IP address is used only to stop the same address sending too many records, in a scrambled form that cannot be turned back into it, and is never stored with a record. You can switch this off at any time in the game under Options, Gameplay, Share anonymous battle data. The game never sends a record while that is off, or from the battle that plays behind the main menu.
Rumor Mill
Rumor Mill rooms run on a small server at Cloudflare. While you play, the server holds the name you type, the room code, the rumors and drawings everyone sends, and the last 60 chat messages, so it can pass them around the room. A room and everything in it is deleted 3 hours after the last move, or 10 minutes after it opens if nobody joins. Do not put personal details in a name, a rumor, a drawing or a chat message.
Feedback form
If you send a note through the Feedback & Bugs form, we receive what you type, the game you picked, the kind of note, any screenshots or files you attach, and technical details that help find bugs: the game page you came from, the game's version, the time and your time zone, your browser type, language, screen and window size, whether your device has a touch screen, the last few errors the game hit, and any game state the game chooses to add (such as the level you were on). If you are signed in to an account, your account ID, email and display name are attached too. We do not ask for your name. Leaving an email is optional; if you do, it is used only to ask you about that note. Notes are stored by Netlify, which runs the form, and are read only by the developer. They are used to fix bugs and plan updates, and are deleted when no longer needed. Please do not put personal details in a note or a screenshot. The feedback form is also the way to reach us about this policy or your data.
Fonts
The site's pages load their typefaces from Google Fonts. Your browser fetches the font files directly from Google, which sees your IP address and the request. Google's privacy policy covers that request. Some games ship their own fonts instead.
Who receives your information
We share information only with the services that run the site for us, and only what each one needs: Supabase (accounts, favorites and sign-in), Resend (sign-in email delivery), Google (sign-in, ads and fonts), GitHub (sign-in), Stripe and PayPal (payments), Netlify (hosting, the feedback form, the live counts and Black Hills battle data), Cloudflare (multiplayer rooms) and GoatCounter (visitor counts). We may also disclose information if the law requires it.
How long we keep it
Account details, favorites and your ad-free purchase records are kept until you delete your account. Payment records are kept by Stripe or PayPal for as long as tax and accounting law requires. Live counts last about two minutes, Black Hills battle records up to 12 months, Rumor Mill rooms at most 3 hours after the last move, and feedback notes until they are no longer needed.
Your choices and rights
You can play without an account, reject advertising with the cookie banner, sign out, or delete your account yourself from your account page. Depending on where you live, you may also have the right to ask what we hold about you, to correct it, to get a copy, or to object to how we use it. Send a request through the feedback form and we will answer it. If you are in the European Economic Area, the United Kingdom or Switzerland, you can also complain to your local data protection authority.
Children
The site is written for a general audience and is not directed at children under 13. Children under 13 should not create an account or make a purchase. We do not knowingly collect personal information from them; if you believe a child has created an account, tell us through the feedback form and we will delete it.
Changes to this policy
If we change what we collect or how we use it, this page changes first and the date at the top moves.