Micah McCaul

Game Developer

Artwork

Mistfall Studios logo: graveyard art by CraftPix.net, title lettering in the Mana Seed font by Seliel the Shaper, wind sound by Chequered Ink, boom sound made with ElevenLabs.

Pyrefall, credits

Game design and code by Micah McCaul for Very Important Meeting. Pyrefall is built on Coinfall and Querykeep, its sister games on this site, and like Coinfall it owes an obvious debt to the Kingdom series by Noio and Licorice.

The lessons

The tomes follow the order and the ideas of the coddy.tech Python course: Fundamentals on the Fields, Logic and Flow in the Old Woods, and Object Oriented Programming on the Drowned Marsh. The lessons, questions, hints and the night wards are written for this game. Coddy is a good place to go next.

The Python

Your code runs in your own browser on a Python interpreter written for this game in plain JavaScript. It follows Python 3 closely and was checked against CPython on hundreds of small programs. Nothing you type leaves your computer.

Art

Nearly everything you see comes from the free pixel art packs at CraftPix.net: the woodcutter, grave robber and steam man with their riding and crafting animations, the animal and mount sheets, the villagers, the farming, blacksmith, mining, fishing, herbalism, cookery, engineering, alchemy and magic sets (the scribe and the lecterns come from the magic set), the field, forest and swamp enemies and bosses, the platformer, tiny forest, ruins, swamp and trees-and-bushes tilesets, the castle defense tileset, the doors and portals pack, the fire animations and the bow and armor icons. Used under the CraftPix free license. The stone walls and towers are Micah's own.

All art was cropped and packed for this game. None of it is offered here as a download.

Sound

Sound effects from the 400 Sounds Pack by Chequered Ink (ci.itch.io). Music chosen from Micah's own library of medieval and quiet string pieces.

Type

Jacquard 24, Pixelify Sans, Silkscreen and JetBrains Mono, from Google Fonts, under the SIL Open Font License.

Privacy

The game needs no account and sets no cookies. Your save, your answers and your wards stay in your own browser. We count visits with GoatCounter. The full policy is at veryimportantmeeting.com/privacy-policy.html.

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